Fiberglass and Tumble Weeds – Boron Federal Prison

Posted by Bradley L. Garrett on Wednesday Apr 7, 2010 Under Uncategorized

“You should create your own icons and way of life, because nostalgia isn’t glamorous…live your life now.”

-Marilyn Monroe

Alien dump

I grew up in Riverside, California, on the Western edge of the Mojave Desert. My interest in urban exploration came from my childhood here, full of frequent trips into the Mojave exploring old mining towns to break up my rather mundane suburban childhood. Coming back to visit this year, I knew that what I needed from this trip was to rediscover what it was that brought me down the UrbEx path. So I hit the desert for some old school federal trespass.

Because of that green UFO?

My friend Joel tipped me off to the existence of Boron Federal Prison Camp, a US Air Force site that was abandoned  in 2000. I rolled into Boron on an incredibly windy day, with light rain splashing in off and on (rare here I assure you!). I found all the gates open and amazingly drove right past a dozen derelict buildings, straight up to the old water tower.

Dusty Industry

It was only when I stood at the edge of the cliff at the water tower that I realized how extensive the site really was. There were at least 30 buildings here, some multi-storied, spread out over maybe 5 or 10 acres.

Rural Sprawl

As I looked out across the flat expanse of desert toward Barstow, the wind was whipping my hair in my face and I was constantly wiping water drops off of my lens. I decided to take shelter in the only thing higher than the water tower – the stucco church.

Monument to the gods of television.

Stencil worship

I stepped into the church and found myself in a silent room that had one wall painted and others covered in banal graffiti. As I stood there, I came to realize how much different this exploration felt than those I had been undertaking in Europe. It was so much lonelier. Part of this, of course, can be chalked up to the fact that I was indeed alone, but there was also a spatial dimension. It seems to me that perhaps because of the availability of space here in the desert, it is much easier to simply walk away from a place. And when that happens, an essence of loneliness particular to this dusty landscape seeps in. It is a loneliness, a sadness, so deep that even destruction of the place does nothing to erase it.

When I explore in more urban landscapes, the predominate emotion is fear-fuelled adrenaline. There is a sense of urgency that drives explores and has been one of the difficulties I have encountered in trying to get video footage of our explorations – we never really stop to take it in. We move fast, we pack multiple explores into a day. It’s like derelict architecture speed dating.

In contrast, this federal prison invited me to stop, to spend the day, to really take the time to let it scar me. It felt less like a conquest and more like an invitation to meditate on the possible pasts that led to it’s untimely death. The site encouraged more of an archaeological eye, little artefact mysteries to be uncovered around every corner. The fear of being caught here (which was very high, with possibly sever consequences) was so overwhelmingly overshadowed by the lonely introspection the place invoked that I simply sat down for some time to listen to the wind whipping power cables and slamming doors open and closed and forgot that a patrol might roll in at any moment.

I went on to explore the kitchens, mess hall, work corridors, carpentry shop, the fire station, basketball court and finally the “vehicular component factory”, whatever the fuck that means. It had been almost completely stripped out, every window broken, and despite the emptiness of the place, it continued to have a particular thickness to it. It was a place full of sad memories, left to rot our here 50 miles from the nearest city where the incarcerated inhabitants could do no harm.

Deserted

The Mess Hall

Barricaded

The camp seemed to be connected with a company called Unicor – a name which I think has an oddly Orwellian feel to it. There was also an active air traffic control station on site covered with live cameras which was beginning to make me a little nervous 3 hours in.

1984

Road to government vaugeness

I jumped into the truck to follow my gut instinct that it was time to leave, feeling rather satisfied with my day, when I noticed a side street I had not seen before. I drove down it, finding nowhere to park (a vehicle is a serious limitation to exploration I have realized – hiding a car in the desert is usually almost impossible) and walked into what turned out to be derelict inmate housing.

Reasonable traffic conditions

As I walked down row after row of empty cul-de-sacs lined with derelict tract homes, I was pulled right back into the sadness of the place. I walked through people’s homes and looked at their landscaped yards, taking notice of which domestic plants had escaped and were thriving without human intervention. In one, I found a constructed mini-bar and waited a while for a drink to be served. In another, a brick oven filled half the backyard. I imagined summer BBQs in 120 degree heat, families of inmates coming together for a few drinks and a chat about who-was-whose bitch that week.

Patio Party

I was struck anew by the imposing affectual qualities of the place and when I reached an abandoned playground. I stopped to play alone on the teeter-totter.

Does anyone remember playing here?

By the time I left the housing area, all numbed by the weirdness of my experience, my truck was blocked in by a stereotypically overambitious security guard wearing a fake federal badge. He told me I had been filmed and that he was supposed to call the FBI (I call bullshit on that one buddy) but I think he could sense that I had come here for different reasons than he might normally encounter. We ended up chatting about the history of the place and he sent me off with a stern warning, locking the gate behind me.  After a day of modern ruins, ghosts and self reflection, I drove off into the Mojave Desert in a familiar cloud of pink dust looking for the next adventure.

Not that I'm nostalgic or anything

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4 explorers, 5 Countries, 2000 miles, 16 abandoned sites, 5000 photographs, 3 hours of video footage, a pocket full of loose change to live on and a car full of $7000 worth of camera gear. It’s these last two bits that I find so amusing, these are the pieces of the puzzle that turn this from a hobo trip to a pro hobo trip I suppose. That and the radical mobility of our opt-in faux homelessness.

After our last trip to Europe, I wrote about urban camping. I felt like that long weekend away was a sort of like a wilderness retreat, a little escape from work and obligations to see something unstraited. Some people choose go to a pine forest for these retreats, we go to abandoned châteaus in Belgium. Seems fair enough.

But this trip was different right from the beginning. Part of it was due to the length of our expedition, part of it due to the dynamics of the crew. We had a crew of 4 – myself, Statler, Winch and Silent Motion, all up for it in a big way. We were long inspired by the perpetual homeless adventures of Dsankt at Sleepy City which seemed to pry open a new level of UrbEx or, at the least, open up new possibilities for adventurous play. So we struck out on a Sunday night from Reading, UK, across the channel on the P&O car ferry, through the sadness of Calais, France, just across the border into Belgium to Kosmos, a hotel with a weird Russian art-deco theme that had closed in 1996 where we planned to stay the night.

Transgressive Mobilities

What a shithole

Tourism?

Getting into it

Rated 1 Star on Travelocity

Strangely enough, given what a pile of crap this place was, it was really hard to get into. Finally, after making our way in, ferrying in bags of clothes, food, whiskey and 8 bottles of Chimay looted from a road side stop, we settled in for the night, with a gorgeous view of a random Belgian valley spread out before us, full P&O shot glasses of cheap drink and a horrible rattling noise from the winds assaulting some loose flap on the roof above us.

Not broken yet

Penthouse

Winch

Winch taking in the epicness of first night

Unstrap

The Goblinmerchant get naked

We ended up finally dragging tables and chairs from other rooms to board up the windows which were allowing massive gust of wind and rain into our sleeping quarters. Essentially, we started doing home repairs. That night, falling asleep to Aphex Twin’s Selected Ambient Works Volume II playing softly on my phone, I had dreams about the property owner showing up weeks later to find that somebody had actually repaired their building, boarded up windows, brought in and cleaned up couches, filled the bookshelves with tea lights. I imagined them being, at first, dismayed and confused and then… amused, a small smile cracking their stoically disappointed Belgian head.

The thing I started thinking was that our move from UrbEx into pro hoboness was actually a move that benefited property owners because, as Silent Motion put it, “our sleeping in the space builds a more intimate connection with it, we become a part of the fabric.” So going pro hobo, in my mind, even the documentation aspect that you are scrolling through right now, is about place hacking, about finding intimacy in a world full of sterile engagement.

This idea was made even more funny when the property owners showed up at 8am the next morning and started putting up more fencing on the site. Between us and them, the place was going to be completely remodelled soon. We waiting 30 minutes or so for them to leave and made our hasty escape.

Although I am tempted to write about all 16 sites we went to, I can’t. The reason for this is, quite simply, that I cannot relay the epic nature of the experience to you in a blog posting, try as I might. With every day that passed, the crew got more raw, more volatile, more energetic, in a weird, confused sort of way. It was a delirious panic that I think would have even made Dionysus proud. I was drunk for most of it, partly because I do better fieldwork after a few beers and partly because the experience was so raw that it had to be shielded, it was like trying to stare into the sun. Now I know why so many homeless people drink.

Staring at the sun

Hallway

The raw light of experience

Boundaries that existed in our little UK bubble began to break down. We did not speak the language, we did not meet a single person outside of the grocery stores and petrol stations we ravaged, washing our hair in their bathroom sinks and leaving piles of trash in their parking spaces, running under the turnstiles at the restrooms that demanded 50 cents. All that existed, all that mattered was the adventure and the bond between us which grew tighter with every sip of Jupiler in the back seat of Statler’s car, with every step walked over squishy mold/carpet. We could not think about what was happening because as Dostoevsky points out “one must love life before loving it’s meaning.” And this love was on fire. We began infiltrating live sites, barbecuing dinner in wheelbarrows, lighting dozens of candles in random rooms of Nazi extermination camps and free climbing timber into bell towers in crumbling buildings to photograph the holes in the roof veiled in cloudy continental morning mist.

The film here were shit

Dinner sorted

Dinner cooked over pieces of the gas chamber

Europro

Do they know we're in here?

Winch was the primary conspirator of this little frozen-toed expedition. Always up for a challenge and a laugh, he had booked this absurd holiday in December, I think, to break our will. After all, only the broken can be admitted into the ranks of legend. After taking in a few leisure sites over the first few days, he hits us with the news – we are going after heavy industry. Now, given that I am about to give a paper on reanimating industrial spaces through urban exploration at the 2009 Theoretical Archaeology Group conference in Durham at the end of the month, I thought this is a grand idea. Until it actually started going down.

We walked up to Transfo, a power station in Belgium, to find it swarming with people. We waited until dusk. When we thought everybody had gone home, Silent Motion ninja’d his way in to the secure building past the motion sensing lights and infrared alarm system. We got in and snapped some pics for about 10 minutes before some worker ran up and started rattling the doors to the heavy equipment room. Whoops. Turns out they were not all gone, but Silent Motion clearly could give a shit and starting climbing the infrastructure of the building to get a landscape shot.

Roll me

Raw Metal

Pushing it

Ghosts of industry

On our way to Germany, we stopped to infiltrate Kokerei Zollverein, again swarming with people including professional photographers and men in suits. I swore that this infiltration would end badly. The only bad outcome, in reality, was my nausea from being meters away from workers as we snook past them and hid in the shadows. All my photos from there are shaky save two:

Up top

Processing

Pause

Pulled

After my moment of existential crisis, we made our way to an abandoned train yard Munster Gare, a glorious moment for me for some odd reason. Something about the intersections of transportation (mobility), dereliction (history, aesthetics) and remote location (opportunity for playfulness) made this my favorite site of the trip.

Titanic

I'm the captain of this ship!

moving?

The passengers

Woody

No more goods

Broken

Unnecessary

After that locomotive jizfest, we drove into Germany. I had not been since I was 19 years old when I pursued the country on a underage American-in-Europe beer run, and was dismayed to find that it was actually a really beautiful place. Mostly because the further East you go, the more derelict structures begin to dominate to landscape. I always thought of dereliction being about the failures of capitalism, but nowhere was abandonment more apparent that in East Germany, markers to the collapse of communism and the retreat of the Soviet Union. The group entered a fervor as we drove through the country side, everything began to look derelict. At one point I remember Silent Motion saying, “Hey there’s a building over there!” and Winch responding “Nice, does it has trees growing out of it?”

We had resigned ourselves to a week of squatting. It was safe to say, at this point, that we had all left our lives behind. I didn’t care about my research anymore, I just wanted to keep getting high on adrenaline. No one ever talked about their jobs, their families. We talked about girls, 4chan, about what country had the best beer (hint: it’s Belgium), about football. Even our Blackberries and iPhones served only to get us aerial photos and to update our facebook status so everyone knew how much more fun we were having than them being homeless, elite and stacked with fat kit. As we crept into East Germany, we were all broken.

I don’t mean that in a bad way. What had been broken was our expectations, our existential dilemmas, our need for unnecessary daily crisis. These things were overwhelmed by the experience of the present, by what was just around the horizon. I felt, for the first time on this project, like I had actually broken the research barrier. I was not studying UrbEx anymore, I was UrbEx. I sat in the back of the car, delirious and drunk, and saw Winch staring at his fingernails. He says “When you look at my fingernails what do you see?” I told him “Maybe the blood and sweat of old inhabitants.” He considered it and replied “I don’t want to clean them…” This was our arrival, the point at which we had committed to dreaming instead of sleeping. And with that, we moved into Berlin, into post-Soviet Territory. But that, my friends, is a story for another day.

Lucid

Never done

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Au Revoire to Marc: The Dragon of Clapham

Posted by Bradley L. Garrett on Saturday Nov 7, 2009 Under Archaeology, Cultural Geography, Psychogeography, Urban Exploration

So we’ll go no more a-roving
So late into the night,
Though the heart still be as loving,
And the moon still be as bright.

For the sword outwears its sheath,
And the soul outwears the breast,
And the heart must pause to breathe,
And love itself have rest.

Though the night was made for loving,
And the day returns too soon,
Yet we’ll go no more a-roving
By the light of the moon.

—   Lord Byron

By the light of the moon, Marc and Hydra walked through the common, stopping every once and a while to blow something up. It was a quiet wintry night, a night for explorations of the soul before landscape, a post-phenomenological spectacle of Autumn ritual thought adornment. And then, the unthinkable happened. One explosion, set off by the Marc in a hysterical frenzy over his departure from the land of the mystics, shook the ground with a terrible rumble.

The grass of the common began separating, the earth seizing and shaking like a new born baby addicted to crack; trees capsized into an emerging crevice that revealed a hidden underground storage facility, untouched for 42.75 years, filled with the records of the lost souls dragged down to Dante’s 7th circle of hell.

Unexpected

An exposed vein

Where does this go?

Something new

Boxed memories?

Records of the Lotus War

A decision was made to explore this emerging subterranean wonder. Hydra, designated lead explorer on this spontaneously scurrilous expedition, entered the metal-lined den with trepidation; there was evidence of habitation, or at least adaptive reuse. The mole people had been here, burrowing into the earth, connecting the tunnel with another inhabited by a perpetually sleeping dragon that shook the tunnel with his deep exhalations.

The mole people were encountered soon after, mining away at the sidewalls of the tunnel, inviting collapse, but also inquiry, undertaken carefully by Marc who spoke conversational Molish. LutEx, master and commander of the underground, resided there with his Queen it seemed. They join the expedition for the promise of chocolate éclairs. Earlier that night, he tells Marc later, he mined a Jewel, and Diamond from the depths. The Diamond, as she then became known, joined the expedition on the promise of existential freedom.

As they move through the tunnels, LutEx explains that there was indeed a sleeping Dragon at the end of the tunnel, and that the mole people has constructed a wall between them and the beast to keep it’s steaming slumbering sighs from singing their eyebrows. It turned out they were not trying to dig to the Dragon, but to avoid it while working their way through the 7th circle. As Hydra commented on the quality of the construction, suddenly, running steps are heard.

Hazard?

Experiental barrier

The Goblinmerchant, vendor of the mystical, last seen at the Pyestock Stargate, emerges from the depths at breakneck speed, smashing through the wall in a brave but foolish attempt to challenge the Dragon. Little did he know, the Dragon had a guard. The Goblimerchant is caught in a time-space compression web, cast by a magical troll hidden in a subterranean enclave, forcing him back into the 7th circle, restoring the barrier the mole people had constructed, a barrier, which, it seems, the Dragon allowed to exist.

For his transgressions, the group sees the Goblinmerchant subjected to endless torture, first by having his hair pulled from the follicles by a diabolical goblin-engineered torture machine, and then tied by his feet and hung from the roof of the bunker, on show until the end of time for other daring explorers, an example of the dangers of crossing the Great Dragon of Clapham.

Caught

Torture and Punish

Born and died

Sisyphustic dilemma

With the expedition now complete, with lessons learned, The Diamond is indeed given her freedom, teleported back to the surface by a goblin transporter restored by the mole people to beam in food supplies and port.

And beaming

Beamed

As for Hydra and Marc… Last was heard they had joined LutEx and his Queen in the underworld, digging into the 8th circle of hell.

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Is this a game?

Anthropologists have recently been writing about World of Warcraft, Second Life and other Massively Multiplayer Role Playing Games (MMORPGs). Since many of these games have millions of players, with their own economies, cultures etc., it has been suggested that people within virtual worlds have developed their own culture. As an avid World of Warcraft player, I heartily agree. But I also love playing games in real life, and, in a sense, this is what UrbEx is all about.

Yesterday Marc took me to a site which felt very much life a game, a surreal landscape of industrial waste, technological failure and a ninja Ghurka security guard. We explored it, very carefully, and all went well, but when I got home, I re-dreamed the explore, making it the game I knew it was.

I call the result a Real Life Role Playing Game or RLRPG.

In a small forest, in a quiet neighbourhood, there are trails snaking their way through the tress. Different paths straddle the border between the forest and fields, inhabited by Mums with prams on this lazy Sunday, and by pairs of flatmates and friends, jogging, trying to sweat out remnants of last night’s snakebite extravaganza with girls in too-short-skirts. On one of these trails, in a black hooded cloak, walks Marc of the Cata Clan, Lvl 80 Elite Explorer, back again to conquer Pyestock for bonus explorer points before returning to his subterranean home in the Paris Catacombs.

Marc moves to the perimeter of his target, taking note of the Ghurka guard walking along side him, without looking in his direction, noticing that the Ghurka is following his movements. And eyes. He has been spotted. Marc breaks into a run, trees passing by like cars on a busy highway. With a quick glance to the side, he notices the guard is keeping pace. An elite guard. Merde.

Rookinella was right to be scared and stay home today, this guard cannot be defeated with felt or plastic pirate swords. With two glancing kicks off of the leaf cover, Marc is running up a willow tree, rebounding over the 4 meter triple barbed wire fence, his cloak hood flapping in the wind, distracting the Ghurka just long enough to pull the small blade from his leg holster. The Ghurka is cut down before he can get to his weapon, his mouth held from behind to muffle the screams of agony as he bleeds out.

Moving in

Marc shoulders the guard (god he’s heavy for such a little man!) and sneaks stealthily into the entry point, the Stargate chapel, where his next surprise awaits. He stuffs the guard under the mesh catwalk and walks over to a large circular disk on one end of the room. With a deep breath, he grabs the edge of the Stargate and pulls it open to unleash the Goblinmerchant, a daemon; a vendor of all things fantastic and mystical.

But what’s this? The Goblinmerchant smells humans. Turning his comrade, he can see that Marc has heard them long before now. A group of 4, fumbling their way through. No wonder, with security gone now. The perimeter is being breached. If they make their way to the Stargate, all hell could break loose.

They run off, low to the ground, weighted down by field equipment and supplies pulled from the Stargate, supplied for documentation of the Cata Clan invasion. Through the dangling Cat 5 cables, past the air tunnel control room, up the rusty ladder. Four fellow explorers lie in ambush and a battle almost ensues until we realize they also hold a key to the Stargate.

The documentation begins, one room after another, small items and large machines from humanities forgotten industrial past, a legacy of materiality replaced by computer models and office jobs in Slough.

Controlling the minds of workers?

An exploded reactor, lucky we were there to prevent radiation leakage!

Mail delivery system

Heard the seashore in these

Tunnels or cables? Was I in those?

Flying over the site with a temporary upgrade

Don't look down

Dirty row, collected for XP

Goblinmerchant calls control to tell them the mission has been accomplished. He is awarded 3 mana potions and 5000XP points.

Phone home

Documentation complete, Marc enters the energy capacitor, a small proton particle subfield generator, and Goblinmerchant flips the switch, firing him back to Subterranean Paris.

Impossible

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It’s only been two days since I have returned from Belgium and I am already fiending for my next explore. I know it’s just around the corner, I have a few invites to go places this weekend, but in the meantime, I am stuck here behind my computer writing grant applications and trying to catch up on my field notes, taking short breaks to look at pictures like this one:

Somebody's house, nobody's home

This was a stately home that Vanishing Days took me and Marc to a few weeks ago where we all shared some angsty moments in a beautiful hallway with a spiral staircase, a dome-shaped skylight and some very large mirrors.

Space Invaders

The thing about this house, and the reason, I think, why I keep going back to look at the photo, is that it was clearly not abandoned very long ago (I heard 1998 – so maybe 11 years). Generally, I find that the more recently a place was abandoned, the more interesting it it to explore, because it has some sort of presence. You can feel who was there. At times, you can feel their grief and loss. Sometimes, it seems even more visible, some small piece of crumbling failure, a left behind artefact or scrawled note. Maybe it is the line between UrbEx and Infiltration and my need to get closer to that line is becoming greater as I have to feed that addiction.

Forgotten pet

Vanishing Days, Marc and I saw this bird trapped between door frames and shutters, to panicked to get out, not intelligent enough not to get in in the first place. We saved it, but quickly realized that there were piles of dead ones behind the windows. We were forced to accept that this was their fate, just like the house, now no one’s home, which would die a slow death. But for a day, the house was enjoyed, playful desires were realized, new shoots of life were located, and space became place. As I stare at the picture of this beautiful abode, I like to think that it appreciated our visit.

Spun

Silk

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